Set:
Mystery Booster
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{B}
Enchant creatureEnchanted creature gets -3/-2.
Proud Alkmenos, who would not bow to Erebos in death, is now bo...
Set:
Mystery Booster
Type:
Creature — Goblin Shaman
Rarity:
Common
Cost:
{2}{B}
Whenever Warteye Witch or another creature you control dies, scry 1.
Eyeballs that portend unpleasant fu...
Set:
Mystery Booster
Type:
Creature — Wall
Rarity:
Common
Cost:
{3}{W}{W}
Defender (This creature can't attack.) Flying
{W}: Wall of one thousand cuts can attack this turn as though i...
Set:
Rise of the Eldrazi
Type:
Instant
Rarity:
Uncommon
Cost:
{B}
Target creature gets +2/+0 and gains deathtouch until end of turn.Rebound (If you cast this spell from your hand, exil...
Set:
Magic Origins
Type:
Creature — Angel
Rarity:
Mythic
Cost:
{1}{W}{W}{W}
FlyingAs long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control un...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '